High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading
نویسندگان
چکیده
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides high image quality even for low-resolution volume data and non-linear transfer functions with high frequencies, without the performance overhead caused by rendering additional interpolated slices. This is especially useful for volumetric effects in computer games and professional scientific volume visualization, which heavily depend on memory bandwidth and rasterization power. We present an implementation of the algorithm on current programmable consumer graphics hardware using multi-textures with advanced texture fetch and pixel shading operations. We implemented direct volume rendering, volume shading, arbitrary number of isosurfaces, and mixed mode rendering. The performance does neither depend on the number of isosurfaces nor the definition of the transfer functions, and is therefore suited for interactive highquality volume graphics. CR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, I.3.7 [Computer Graphics]: ThreeDimensional Graphics and Realism.
منابع مشابه
Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware
Recently, the classic rendering pipeline in 3D graphics hardware has become flexible by means of programmable geometry engines and rasterization units. This development is primarily driven by the mass market of computer games and entertainment software, whose demand for new special effects and more realistic 3D environments induced a reconsideration of the once static rendering pipeline. Beside...
متن کاملHigh-Quality Unstructured Volume Rendering
For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. For regular grids, this approach leads to a two-dimensional pre-integration table which easily fits into texture memory. In contrast to this, unstructured meshes require a thre...
متن کاملEfficient Point-Based Rendering Using Image Reconstruction
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of points is known to potentially offer an advantageous time complexity compared to surface splatting techniques. We propose a new algorithm for hardware-accelerated image-space reconstruction using pull-push interpolation and present an efficient GPU implementation. Compared to published image-space reconstr...
متن کاملReal-Time Point-Based Rendering Using Visibility Map
Because of its simplicity and intuitive approach, pointbased rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance rendering have been achieved. However, previous methods showed problems related to depth-based visibility computation. We propose an ex...
متن کاملInteractive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
Shading and classification are among the most powerful and important techniques used in volume rendering. Unfortunately, for hardware accelerated volume rendering based on OpenGL, direct classification was previously only supported on SGI platforms and shading could only be approximated inaccurately, resulting in artifacts mostly visible in darkening. In this paper, we present a novel approach ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2001